Although 3dsMax did produce the result I first desired for my final outcome, My main goal was to produce the assets and place them within UDK. Over the last few weeks I have noticed these white bounding boxes around my models becoming slanted and I was concerned if they would affect the final outcome of my project. Just a quick update, I have prepared the models for unwrapping, as a solution to the many pieces I have to unwrap that are similar I have developed a simple solution. Timber Joints from Yingzao Fashi’s book. Thursday, 22 May A look at the kit
An ongoing blog of my progress through my final year dissertation on modular Chinese architecture. From this you can see how much less unwrapping I have to do, this will also be the same fore texturing also. Informed blog about house construction in China: Situated in Nanjing, Conficius Temple Ancient Chinese architecture is one of the least studied fields in the Western world, an important reason behind this is the fact that the Chinese over the centuries didn’t write down or document their developments to a great extent. So this method should hopefully save me some extra time whilst unwrapping. Timber Joints from Yingzao Fashi’s book.
It’s tried my best to pack the UV islands so that there is the as least possible texture space wasted. There is a cause to the lack of ignorance in the western world of the Chinese architectural study. Informed blog about house construction in China: Here you can see the whole main model with the master and slave technique.
Here’s a quick look at the kit in all it’s glory in the perspective mode of 3dsMax. Also has a informative youtube channel about various Chinese construction methods: And now you can see the bounding box fits parallel to the ground now.
Here is a small ‘Dou’ with it’s master being affected in some way, as you can see it affects all instances within the scene.
Tom Sharman – The Dissertation: Asset list and drawings
A major characteristic that sticks out in the architecture is that symmetry is a common feature. Let’s have a closer look at a whole set of brackets. As you can see, all of the objects are organised and textured appropriately in order to aid quick level production, each of the individual building s re arranged by size so that a suarman designer can select and grab multiple objects at once.
I would respond with that they can indeed be produced using this dissetation however it requires a lot of measuring and preparation beforehand to produce assets with such precise and accurate parameters. I hope that you will keep it up and we will have more informative and helping news from you. I did some searching online to find out what the issue was and according to a forum post on the CGArchitect.
One of the most enjoyable aspects of the whole production process was in fact the researching of the history of ancient Chinese architecture. Situated in Nanjing, Conficius Temple. Some examples of the unwraps can be seen below.
Here are a few screenshots of some of my progress. While I struggled to complete my model within my self set time period, I however managed to achieve a primary goal that I had set during my proposal of completing my whole kit within 45, polygons.
Timber intersections from Yingzao Fashi’s book.
Tom Sharman – The Dissertation
Posted by Tom Sharman at This Dissertattion map is the whole unwrap of the main building excluding the roof. Symmetry became standard building practise due to the rapid expanding villages and towns throughout China.
An ongoing blog of my progress through my final year dissertation on modular Chinese architecture. On completing my research, I was able to answer my overall question around my dissertation, which was to see if complex structures could be made and constructed from modular assets for use in a game engine.
Furthermore, I also discovered that the system was so successful at diwsertation the test of time due to the fact that the downward force of the higher tier frameworks are dissipated equally throughout out the whole construction system. Although the textures will come out the same, the materials of what they are made of red stained wood will be the same and that’s what I’m going for. For this I am building an ancient Chinese village from a set of components that i’m designing and making myself.
I have now completed the diffuse texturing process and have still to do a set of specular maps for the models. In particular, I enjoyed the fact that the carpenters of the ancient Chinese world were able to construct massively complex structures using only a small range of diissertation assets, such as ‘Dous’ and ‘Gongs’ hence the name, the Dougong system.
You can contact me sjarman at my email for anything that concerns you or if you just want to have a chat about what I do and how I do it:. This is because two major Chinese government architecture manuals were never and still have never been translated into a western language. From this I will then copy the master clone creating instances and replacing the deleted clones with the replacement instances.
Here below you can now also see the other side of the model, this can really syarman the amount of reduction to the unwrapping stage this could potentially do, green being the parts I wont have to unwrap again, only once with the master piece.
Diffuse Texturing Process Completed.